We are doing 2 contests that will be running for the next few weeks!
Every day of the week for the next month(ends Friday May 10th), we will be giving away a free copy of Wizorb on OUYA to our Facebook and twitter followers! On Facebook, like us and post a comment on this thread to be entered. On twitter, follow @TributeGames and retweet “RT @TributeGames Enter to win Wizorb on OUYA http://tributegames.com/blog/?p=155″
We’ll select one winner per day!
Our second contest needs a bit more work! 3 lucky winners, will win a copy of Mercenary Kings for Steam when it launches and early beta access! To get in on this one, you need to take a picture of yourself on the final end boss of Wizorb for OUYA. (be in the picture!) We know this might be tricky so we’ll allow you to pause the game and take the picture. Send the picture to firstname.lastname@example.org. We’ll compile them and enter you in the drawing!
We’ve been quiet for the last few weeks, but that’s only because we’re very focused on making Mercenary Kings. The game is shaping up very well, and we think that you’ll like the end result! So, those who are hungry for updates can at least feast their eyes on these new screenshots.
By the way, we announced earlier this week on our Facebook page that we’ll be showing Mercenary Kings at the IGDA DemoNight in Montreal next Tuesday 22nd. Be there! But if you can’t attend, you’ll have another chance to see (and even play!) the game before its release at PAX East in March where we’ll have our own Tribute Games booth.
Next week we will attend the Montreal International Game Summit. We’ll have a small booth (#17) in the Demo Zone where we will show off a new playable version of Mercenary Kings. So, if you happen to be coming to MIGS on November 13 and 14, don’t hesitate to drop by our booth and try our demo!
One of the objectives of our Kickstarter campaign was to raise enough money to hire a programmer to help Jean-François with the huge amount of coding required for this game. Well, we found our man and he started yesterday! His name is Alexandre Maari, and he’s worked with us on many GBA games (including Open Season and TMNT). With him on board, we feel even more confident that we’ll make this game a total blast!
Also, our forum is now live, so check it out! Anyone can register but backers who pledged $80 or more will have access to privileged sections (for example, a feedback section for the closed beta version).
Lastly, we sent Wizorb Steam keys in September to all our ($15 or more) backers, but we had some issues with our email delivery system so, it’s possible that some of you might not have received it. If that’s the case, please email us at email@example.com
We’re launching a Kickstarter for Mercenary Kings today! We really want to make this game the best it can be, and to achieve that we need additional support.
We hope that people will see the huge potential of this game like we do and will be willing to participate in this adventure! Our backers will get cool rewards (the most basic one being a digital copy of Mercenary Kings and a digital copy of Wizorb).
We tried to describe Mercenary Kings as thoroughly as we could on our Kickstarter page, so you can check it out here:
As you might have guessed by our Kickstarter project image (shown above), Paul Robertson will be doing the animations for the game. On the art side, Jonathan “Persona” Kim, and Stéphane Boutin are also involved in the project, so you can be sure that it’s gonna feature some fancy graphics!
The wait is over! Wizorb is coming to the PlayStation®Store in North America for $3.99 this July the 24th as a Playstation®Minis! The game will be available on your Playstation®Portable, Playstation®3 and Playstation®Vita!
This is the first footage of our current game project, Mercenary Kings! The game is currently in an early prototype stage, so a lot might still change. The music for the trailer was provided by Patrice Bourgeault and the animations were done by Paul Robertson.
The entire staff of Tribute Games (Jean-François Major, Justin Cyr and myself) attended the Montreal edition of the molyjam during the weekend. It was our first game jam and even if making a game in 48 hours was really hard, it was actually a lot of fun. Jean-François did the programming, Justin made all the sprites, and I did the backgrounds, title and some level design. Our team also had the extra support of Jean Chan who made the sound effects and the catchy chiptune track. Francis Coulombe provided the art for the gruesome game over sequence and Renaud Roi-Des Monstres Cormier lent his voice (scream) to Bobby, the main character of the game.
For the art style, we tried to go for something close to MSX games.
In “Friends ‘Til the End”, you control Bobby with the left analog stick and Choppy (the helicopter) with the right analog stick. Choppy carries a nuclear missile, so you must bring it to a scientist in order to defuse it. Choppy must always stay inside the range of the remote control, otherwise it will crash which leads to catastrophic consequences.