We’ve been quiet for the last few weeks, but that’s only because we’re very focused on making Mercenary Kings. The game is shaping up very well, and we think that you’ll like the end result! So, those who are hungry for updates can at least feast their eyes on these new screenshots.

SShotPikemanVengeance

SShotCampMultiplayer

SShotBattleTank

By the way, we announced earlier this week on our Facebook page that we’ll be showing Mercenary Kings at the IGDA DemoNight in Montreal next Tuesday 22nd. Be there! But if you can’t attend, you’ll have another chance to see (and even play!) the game before its release at PAX East in March where we’ll have our own Tribute Games booth.

The entire staff of Tribute Games (Jean-François Major, Justin Cyr and myself) attended the Montreal edition of the molyjam during the weekend. It was our first game jam and even if making a game in 48 hours was really hard, it was actually a lot of fun. Jean-François did the programming, Justin made all the sprites, and I did the backgrounds, title and some level design. Our team also had the extra support of Jean Chan who made the sound effects and the catchy chiptune track. Francis Coulombe provided the art for the gruesome game over sequence and Renaud Roi-Des Monstres Cormier lent his voice (scream) to Bobby, the main character of the game.

For the art style, we tried to go for something close to MSX games.

In “Friends ‘Til the End”, you control Bobby with the left analog stick and Choppy (the helicopter) with the right analog stick. Choppy carries a nuclear missile, so you must bring it to a scientist in order to defuse it. Choppy must always stay inside the range of the remote control, otherwise it will crash which leads to catastrophic consequences.

If you’d like to try it (it’s free!):

Download Friends ‘Til the End