Friends ‘Til the End

The entire staff of Tribute Games (Jean-Fran├žois Major, Justin Cyr and myself) attended the Montreal edition of the molyjam during the weekend. It was our first game jam and even if making a game in 48 hours was really hard, it was actually a lot of fun. Jean-Fran├žois did the programming, Justin made all the sprites, and I did the backgrounds, title and some level design. Our team also had the extra support of Jean Chan who made the sound effects and the catchy chiptune track. Francis Coulombe provided the art for the gruesome game over sequence and Renaud Roi-Des Monstres Cormier lent his voice (scream) to Bobby, the main character of the game.

For the art style, we tried to go for something close to MSX games.

In “Friends ‘Til the End”, you control Bobby with the left analog stick and Choppy (the helicopter) with the right analog stick. Choppy carries a nuclear missile, so you must bring it to a scientist in order to defuse it. Choppy must always stay inside the range of the remote control, otherwise it will crash which leads to catastrophic consequences.

If you’d like to try it (it’s free!):

Download Friends ‘Til the End

7 comments on “Friends ‘Til the End

  1. Razlo on said:

    Love Wizorb and really dig what I’ve played of this game, but I’m running into a bug. Bobby falls through the ground while I’m walking (I’m not talking about the pits), so it makes it near impossible to get anywhere in the game.

    I know that it’s unlikely you’ll patch a gamejam free title, but I figured I’d give you guys the heads up.

    Looking forward to whatever you put out next!

  2. Jonathan on said:

    The collision system is kinda unfinished since we had to put this game together in a weekend. If we ever patch it we’ll make sure to post an update here.

  3. Freakservo on said:

    Here’s hoping you do patch it at one point.

    Heck, I’d like to see this fleshed out into a full game. I’d pay good monies for it. ^^

  4. Freakservo on said:

    …Huh, download is gone now… =

  5. Jonathan on said:

    Fixed ^_^

  6. Pingback: Il trailer di Mercenary Kings e un gioco gratuito da Tribute Games (free indie game) | Indipedia – Indipendenti nella rete

  7. From what I can tell, it seems like this game may be unplayable without a 360 controller. I know that Microsoft is partially to blame, but it seems like you guys didn’t program WASD to move at full velocity, making it impossible for me to jump over pits.

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