“Kickstarting” Mercenary Kings

We’re launching a Kickstarter for Mercenary Kings today! We really want to make this game the best it can be, and to achieve that we need additional support.

We hope that people will see the huge potential of this game like we do and will be willing to participate in this adventure! Our backers will get cool rewards (the most basic one being a digital copy of Mercenary Kings and a digital copy of Wizorb).

We tried to describe Mercenary Kings as thoroughly as we could on our Kickstarter page, so you can check it out here:

http://www.kickstarter.com/projects/322438897/mercenary-kings

As you might have guessed by our Kickstarter project image (shown above), Paul Robertson will be doing the animations for the game. On the art side, Jonathan “Persona” Kim, and Stéphane Boutin are also involved in the project, so you can be sure that it’s gonna feature some fancy graphics!

7 comments on ““Kickstarting” Mercenary Kings

  1. Backed!
    Good luck guys! You deserve it.

    Also, the promise of receive a Steam key if you pass the selection process would be really really cool.

  2. Jonathan on said:

    Thanks! We’re definitely looking into bringing Mercenary Kings to Steam. If it does release on Steam, we’ll have Steam keys.

  3. Pingback: Indie Studio, Tribute Games, Kickstarting New Platformer! | Get Twitter Followers Fast - Blast My Twitter

  4. Hi, I’m an aspiring game artist and was wondering what game engine you used to make this game? I’d really appreciate knowing, and if you built it from the ground up then good work, I’m really into the art style.

    • Hi Whestie,
      Yes, we built the engine from the ground up in CSharp using XNA.
      It’s the same engine we used for Wizorb.
      Good luck with your endeavors

  5. SpiderFromMars on said:

    It will be available on GOG.com? And are you going to sell WizOrb on GOG.com? Thanks

  6. Jonathan on said:

    We contacted GOG about Wizorb a while ago and we never heard back from them unfortunately. For Mercenary Kings we’ll focus on the Steam version.

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